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Internet Gaming Disorder

Recognized in DSM-5-TR (Section III) and ICD-11 (Gaming Disorder), characterized by impaired control over gaming, increased priority over other interests, continuation despite negative consequences for ≥12 months, with significant impairment in personal, family, social, educational, or occupational functioning.

Written by: Saygı Hospital Health Guide Editorial Board
Last updated:

This content has been compiled by the Saygı Hospital Health Guide Editorial Board and is periodically reviewed by a specialist physician.

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This content is for informational purposes only and does not constitute medical advice. You can book an appointment at our Psikiyatri department. Book Appointment →

What is Internet Gaming Disorder?

Internet Gaming Disorder (IGD) is recognized in DSM-5-TR Section III (conditions requiring further study) with proposed criteria, and as Gaming Disorder (6C51) in ICD-11 effective 2022. Definition includes: impaired control over gaming (onset, frequency, intensity, duration, termination, context); increasing priority given to gaming over other life interests and daily activities; continuation or escalation of gaming despite negative consequences; behavior pattern severe enough to result in significant impairment in personal, family, social, educational, occupational, or other important areas of functioning; persistent or recurrent for at least 12 months (shorter duration may be specified if symptoms are severe). Affects 1-3% of population globally, higher in adolescents (3-7%) and young adult males.

Pathophysiology involves dopaminergic reward circuits with structural and functional brain changes documented (decreased prefrontal cortex volume, altered striatal connectivity, similar to substance addictions). Game design exploits variable reinforcement schedules, loot boxes, microtransactions, social validation, and in-game progression systems. Comorbidities are common: ADHD (3-5x higher), major depressive disorder, generalized anxiety disorder, social anxiety, autism spectrum disorder (special interest), substance use disorders, sleep disorders. Demographic risk factors: male sex (3:1), adolescence/young adulthood, unstructured time, low socioeconomic status, family conflict, loneliness, peer gaming culture, and access (high-speed internet, gaming equipment).

Assessment uses DSM-5-TR or ICD-11 criteria, supplemented by tools like Internet Gaming Disorder Test (IGDT-10), Game Addiction Scale (GAS), or Bergen Game Addiction Scale. Clinical interview explores gaming time (often >6-10 hours daily), interference with sleep/school/work/relationships, withdrawal symptoms (irritability, anxiety when unable to play), tolerance, lying about extent, and use as escape. Treatment is multimodal: cognitive-behavioral therapy (CBT) is first-line, addressing cognitive distortions, behavioral substitution, time management, and trigger identification; family-based therapy involves parents in adolescents (parental gaming agreements, structured screen time, reward systems, family communication); motivational interviewing for ambivalence; treating comorbid ADHD with stimulants may reduce gaming; depression/anxiety with SSRIs; group therapy and peer support; school-based interventions; residential treatment for severe refractory cases. Pharmacotherapy: bupropion, naltrexone, and atomoxetine show some benefit in studies but no specific FDA-approved medication. Prevention: parental monitoring, age-appropriate game limits, education about loot box risks, school programs, and platform regulations (China's strict gaming time limits for minors).

Symptoms

Preoccupation with gaming (most thinking time)
Withdrawal: irritability, anxiety, sadness when unable to game
Tolerance (need to spend increasing time)
Failed attempts to control or reduce gaming
Loss of interest in previous hobbies/entertainment
Continued excessive use despite knowing problems
Lying to family/therapist about gaming extent
Using gaming to escape negative mood
Jeopardizing relationships, school, career
Gaming >6-10 hours/day, late nights
Sleep deprivation, daytime fatigue
Physical: musculoskeletal pain, eye strain, weight changes
Aggression, irritability, rage when gaming interrupted

Risk Factors

Male sex (3:1 ratio)
Adolescence and young adulthood (12-30 years)
ADHD, autism spectrum disorder
Depression, anxiety, social anxiety
Family history of addiction
Family conflict, parental neglect
Loneliness, social isolation, peer rejection
Low self-esteem, identity issues
Trauma, adverse childhood experiences
Unstructured time, school dropout
High-speed internet, gaming equipment access
Multiplayer online games (MMORPG, MOBA, FPS, battle royale)
Microtransactions, loot box exposure

When to See a Doctor?

If you experience any of the following symptoms, seek medical attention promptly:

  • Significant functional impairment (school, work, relationships)
  • Withdrawal symptoms when unable to play
  • Sleep deprivation affecting daily functioning
  • Failed self-reduction attempts
  • Comorbid depression, anxiety, ADHD
  • Aggression, family conflict over gaming
  • Self-harm, suicidal ideation
  • Substance use to enhance gaming or cope
  • Physical symptoms: significant weight changes, neglect
  • Adolescents with academic decline
  • Severe social withdrawal, hikikomori-like syndrome

Treatment Methods

01
Cognitive-behavioral therapy (CBT) - first-line
02
Family-based therapy (essential for adolescents)
03
Motivational interviewing for ambivalence
04
Parental gaming agreements, structured screen time
05
Behavioral substitution: physical activity, hobbies, social
06
Trigger identification, scheduled gaming windows
07
Group therapy, peer support
08
Treat ADHD: methylphenidate, atomoxetine (may reduce gaming)
09
Treat comorbid depression/anxiety: SSRIs
10
Bupropion, naltrexone (off-label, some evidence)
11
Sleep hygiene, no devices in bedroom
12
Residential treatment for severe refractory cases
13
Digital detox programs (graduated reduction)
14
Address loot box, microtransaction risks
15
Public health: platform regulation, parental education

Which Department to Visit?

You can visit our Psikiyatri department for these complaints. Our specialist physicians will create the most suitable treatment plan for you.

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Health Disclaimer: The information on this page is prepared for general informational purposes only. It does not replace medical diagnosis and treatment. Please consult your physician for your complaints. Saygı Hospital does not accept responsibility for actions taken based on the information on this page.